文字游戏
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<script setup lang="ts">
import { computed, onBeforeUnmount, onMounted, useSlots, useTemplateRef, watch } from 'vue';
interface FuzzyTextProps {
fontSize?: number | string;
fontWeight?: string | number;
fontFamily?: string;
color?: string;
enableHover?: boolean;
baseIntensity?: number;
hoverIntensity?: number;
fuzzRange?: number;
fps?: number;
direction?: 'horizontal' | 'vertical' | 'both';
transitionDuration?: number;
clickEffect?: boolean;
glitchMode?: boolean;
glitchInterval?: number;
glitchDuration?: number;
gradient?: string[] | null;
letterSpacing?: number;
className?: string;
}
const props = withDefaults(defineProps<FuzzyTextProps>(), {
fontSize: 'clamp(2rem, 8vw, 8rem)',
fontWeight: 900,
fontFamily: 'inherit',
color: '#fff',
enableHover: true,
baseIntensity: 0.18,
hoverIntensity: 0.5,
fuzzRange: 30,
fps: 60,
direction: 'horizontal',
transitionDuration: 0,
clickEffect: false,
glitchMode: false,
glitchInterval: 2000,
glitchDuration: 200,
gradient: null,
letterSpacing: 0,
className: ''
});
const canvasRef = useTemplateRef<HTMLCanvasElement & { cleanupFuzzyText?: () => void }>('canvasRef');
const slots = useSlots();
let animationFrameId: number;
let glitchTimeoutId: ReturnType<typeof setTimeout>;
let glitchEndTimeoutId: ReturnType<typeof setTimeout>;
let clickTimeoutId: ReturnType<typeof setTimeout>;
let cancelled = false;
const text = computed(() => (slots.default?.() ?? []).map(v => v.children).join(''));
const init = async () => {
const canvas = canvasRef.value;
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const computedFontFamily =
props.fontFamily === 'inherit' ? window.getComputedStyle(canvas).fontFamily || 'sans-serif' : props.fontFamily;
const fontSizeStr = typeof props.fontSize === 'number' ? `${props.fontSize}px` : props.fontSize;
const fontString = `${props.fontWeight} ${fontSizeStr} ${computedFontFamily}`;
try {
await document.fonts.load(fontString);
} catch {
await document.fonts.ready;
}
if (cancelled) return;
let numericFontSize: number;
if (typeof props.fontSize === 'number') {
numericFontSize = props.fontSize;
} else {
const temp = document.createElement('span');
temp.style.fontSize = props.fontSize;
document.body.appendChild(temp);
numericFontSize = parseFloat(getComputedStyle(temp).fontSize);
document.body.removeChild(temp);
}
const offscreen = document.createElement('canvas');
const offCtx = offscreen.getContext('2d')!;
offCtx.font = fontString;
offCtx.textBaseline = 'alphabetic';
let totalWidth = 0;
if (props.letterSpacing !== 0) {
for (const char of text.value) {
totalWidth += offCtx.measureText(char).width + props.letterSpacing;
}
totalWidth -= props.letterSpacing;
} else {
totalWidth = offCtx.measureText(text.value).width;
}
const metrics = offCtx.measureText(text.value);
const ascent = metrics.actualBoundingBoxAscent ?? numericFontSize;
const descent = metrics.actualBoundingBoxDescent ?? numericFontSize * 0.2;
const height = Math.ceil(ascent + descent);
offscreen.width = Math.ceil(totalWidth) + 20;
offscreen.height = height;
offCtx.font = fontString;
offCtx.textBaseline = 'alphabetic';
if (props.gradient && props.gradient.length >= 2) {
const grad = offCtx.createLinearGradient(0, 0, offscreen.width, 0);
props.gradient.forEach((c, i) => grad.addColorStop(i / (props.gradient!.length - 1), c));
offCtx.fillStyle = grad;
} else {
offCtx.fillStyle = props.color;
}
let x = 10;
for (const char of text.value) {
offCtx.fillText(char, x, ascent);
x += offCtx.measureText(char).width + props.letterSpacing;
}
const marginX = props.fuzzRange + 20;
const marginY = props.direction === 'vertical' || props.direction === 'both' ? props.fuzzRange + 10 : 0;
canvas.width = offscreen.width + marginX * 2;
canvas.height = offscreen.height + marginY * 2;
ctx.translate(marginX, marginY);
let isHovering = false;
let isClicking = false;
let isGlitching = false;
let currentIntensity = props.baseIntensity;
let targetIntensity = props.baseIntensity;
let lastFrameTime = 0;
const frameDuration = 1000 / props.fps;
const startGlitch = () => {
if (!props.glitchMode || cancelled) return;
glitchTimeoutId = setTimeout(() => {
isGlitching = true;
glitchEndTimeoutId = setTimeout(() => {
isGlitching = false;
startGlitch();
}, props.glitchDuration);
}, props.glitchInterval);
};
if (props.glitchMode) startGlitch();
const run = (ts: number) => {
if (cancelled) return;
if (ts - lastFrameTime < frameDuration) {
animationFrameId = requestAnimationFrame(run);
return;
}
lastFrameTime = ts;
ctx.clearRect(-marginX, -marginY, offscreen.width + marginX * 2, offscreen.height + marginY * 2);
targetIntensity = isClicking || isGlitching ? 1 : isHovering ? props.hoverIntensity : props.baseIntensity;
if (props.transitionDuration > 0) {
const step = 1 / (props.transitionDuration / frameDuration);
currentIntensity += Math.sign(targetIntensity - currentIntensity) * step;
currentIntensity = Math.min(
Math.max(currentIntensity, Math.min(targetIntensity, currentIntensity)),
Math.max(targetIntensity, currentIntensity)
);
} else {
currentIntensity = targetIntensity;
}
for (let y = 0; y < offscreen.height; y++) {
const dx = props.direction !== 'vertical' ? (Math.random() - 0.5) * currentIntensity * props.fuzzRange : 0;
const dy =
props.direction !== 'horizontal' ? (Math.random() - 0.5) * currentIntensity * props.fuzzRange * 0.5 : 0;
ctx.drawImage(offscreen, 0, y, offscreen.width, 1, dx, y + dy, offscreen.width, 1);
}
animationFrameId = requestAnimationFrame(run);
};
animationFrameId = requestAnimationFrame(run);
const rectCheck = (x: number, y: number) =>
x >= marginX && x <= marginX + offscreen.width && y >= marginY && y <= marginY + offscreen.height;
const mouseMove = (e: MouseEvent) => {
if (!props.enableHover) return;
const rect = canvas.getBoundingClientRect();
isHovering = rectCheck(e.clientX - rect.left, e.clientY - rect.top);
};
const mouseLeave = () => (isHovering = false);
const click = () => {
if (!props.clickEffect) return;
isClicking = true;
clearTimeout(clickTimeoutId);
clickTimeoutId = setTimeout(() => (isClicking = false), 150);
};
if (props.enableHover) {
canvas.addEventListener('mousemove', mouseMove);
canvas.addEventListener('mouseleave', mouseLeave);
}
if (props.clickEffect) {
canvas.addEventListener('click', click);
}
onBeforeUnmount(() => {
cancelled = true;
cancelAnimationFrame(animationFrameId);
clearTimeout(glitchTimeoutId);
clearTimeout(glitchEndTimeoutId);
clearTimeout(clickTimeoutId);
canvas.removeEventListener('mousemove', mouseMove);
canvas.removeEventListener('mouseleave', mouseLeave);
canvas.removeEventListener('click', click);
});
};
onMounted(init);
watch(
() => ({ ...props, text: text.value }),
() => {
cancelled = true;
cancelAnimationFrame(animationFrameId);
cancelled = false;
init();
}
);
</script>
<template>
<canvas ref="canvasRef" :class="className" />
</template>