文字游戏
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<script setup lang="ts">
import { ref, computed, onMounted, onUnmounted } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import { useMonsterStore } from '@/stores/monster'
import { useCharacterStore } from '@/stores/character'
import { ElMessage } from 'element-plus'
import Particles from '@/components/Particles/Particles.vue'
const route = useRoute()
const router = useRouter()
const monsterStore = useMonsterStore()
const characterStore = useCharacterStore()
const monsterId = computed(() => parseInt(route.query.id as string))
const playerHealth = ref(0)
const playerMaxHealth = ref(0)
const monsterHealth = ref(0)
const monsterMaxHealth = ref(0)
const battleLog = ref<{ round: number; text: string; isPlayer: boolean }[]>([])
const isFighting = ref(false)
const battleResult = ref<'win' | 'lose' | null>(null)
const rewards = ref<{ type: string; itemName: string; count: number }[]>([])
const formatBattleStat = (value: number) => Math.floor(value)
const toHealthPercent = (current: number, max: number) => {
if (max <= 0) return 0
const ratio = current / max
return Math.min(100, Math.max(0, Math.round(ratio * 100)))
}
const playerHealthPercent = computed(() =>
toHealthPercent(playerHealth.value, playerMaxHealth.value)
)
const monsterHealthPercent = computed(() =>
toHealthPercent(monsterHealth.value, monsterMaxHealth.value)
)
const playerHealthDisplay = computed(
() => `${formatBattleStat(playerHealth.value)} / ${formatBattleStat(playerMaxHealth.value)}`
)
const monsterHealthDisplay = computed(
() => `${formatBattleStat(monsterHealth.value)} / ${formatBattleStat(monsterMaxHealth.value)}`
)
const currentCharacter = computed(() => characterStore.currentCharacter)
const currentMonster = computed(() => monsterStore.currentMonster)
const getMonsterIcon = (iconName?: string) => {
if (!iconName) return '/src/assets/images/item-default.svg'
return `/src/assets/images/monster/${iconName}`
}
const calculateDamage = (attack: number, defend: number, criticalRate: number): { damage: number; isCritical: boolean } => {
const baseDamage = Math.max(1, attack - defend)
const random = Math.random()
const isCritical = random < criticalRate / 100
const damage = isCritical ? Math.floor(baseDamage * 1.5) : baseDamage
const variance = (90 + Math.floor(Math.random() * 21)) / 100
return { damage: Math.floor(damage * variance), isCritical }
}
const startBattle = async () => {
if (!currentMonster.value || !currentCharacter.value) {
ElMessage.error('数据加载中...')
return
}
isFighting.value = true
battleResult.value = null
battleLog.value = []
rewards.value = []
playerMaxHealth.value = Math.floor(currentCharacter.value.maxHP)
playerHealth.value = Math.floor(currentCharacter.value.currentHP)
monsterMaxHealth.value = Math.floor(currentMonster.value.health)
monsterHealth.value = Math.floor(currentMonster.value.health)
const playerAttack = currentCharacter.value.attack
const playerDefend = currentCharacter.value.defend
const playerCriticalRate = currentCharacter.value.criticalRate
const monsterAttack = currentMonster.value.attack
const monsterDefend = currentMonster.value.defense
let round = 0
const maxRounds = 100
const fight = () => {
if (battleResult.value !== null) return
round++
// 玩家攻击
const playerResult = calculateDamage(playerAttack, monsterDefend, playerCriticalRate)
monsterHealth.value = Math.max(0, monsterHealth.value - playerResult.damage)
battleLog.value.push({
round,
text: `${playerResult.isCritical ? '暴击' : '攻击'}造成 ${playerResult.damage} 伤害`,
isPlayer: true
})
if (monsterHealth.value <= 0) {
battleResult.value = 'win'
finishBattle()
return
}
// 怪物攻击
const monsterResult = calculateDamage(monsterAttack, playerDefend, currentMonster.value.criticalRate)
playerHealth.value = Math.max(0, playerHealth.value - monsterResult.damage)
battleLog.value.push({
round,
text: `怪物攻击造成 ${monsterResult.damage} 伤害`,
isPlayer: false
})
if (playerHealth.value <= 0) {
battleResult.value = 'lose'
finishBattle()
return
}
if (round < maxRounds) {
setTimeout(fight, 800)
}
}
setTimeout(fight, 500)
}
const finishBattle = async () => {
if (!currentMonster.value) return
const result = await monsterStore.challengeMonster(currentMonster.value.id)
if (result) {
rewards.value = result.rewards || []
if (result.success) {
ElMessage.success('战斗胜利!')
} else {
ElMessage.warning('战斗失败')
}
// 刷新角色数据
await characterStore.fetchCharacters()
}
isFighting.value = false
}
const goBack = () => {
router.push('/monster-list')
}
const retry = () => {
battleResult.value = null
battleLog.value = []
rewards.value = []
startBattle()
}
onMounted(async () => {
if (monsterId.value) {
await monsterStore.fetchMonster(monsterId.value)
if (currentCharacter.value) {
playerMaxHealth.value = Math.floor(currentCharacter.value.maxHP)
playerHealth.value = Math.floor(currentCharacter.value.currentHP)
}
if (currentMonster.value) {
monsterMaxHealth.value = Math.floor(currentMonster.value.health)
monsterHealth.value = Math.floor(currentMonster.value.health)
}
}
})
onUnmounted(() => {
monsterStore.clearBattleResult()
})
</script>
<template>
<div class="battle-page">
<Particles :particle-count="50" :particle-colors="['#ffffff', '#aaaaaa']" class="particles-bg" />
<div class="page-container">
<div class="page-header">
<span class="back-btn" @click="goBack"> 返回</span>
<span class="title">战斗</span>
<span class="header-placeholder"></span>
</div>
<div v-if="!currentMonster || !currentCharacter" class="loading">
加载中...
</div>
<template v-else>
<!-- 战斗区域 -->
<div class="battle-area">
<!-- 怪物 -->
<div class="combatant monster">
<div class="combatant-icon">
<img :src="getMonsterIcon(currentMonster.icon)" :alt="currentMonster.name" />
</div>
<div class="combatant-name">{{ currentMonster.name }}</div>
<el-progress
:percentage="monsterHealthPercent"
:stroke-width="12"
:color="monsterHealthPercent > 30 ? '#ef4444' : '#dc2626'"
/>
<div class="health-text">
{{ monsterHealthDisplay }}
</div>
</div>
<!-- VS -->
<div class="vs">VS</div>
<!-- 玩家 -->
<div class="combatant player">
<div class="combatant-icon">
<img src="/src/assets/images/character.svg" :alt="currentCharacter.name" />
</div>
<div class="combatant-name">{{ currentCharacter.name }}</div>
<el-progress
:percentage="playerHealthPercent"
:stroke-width="12"
:color="playerHealthPercent > 30 ? '#22c55e' : '#ef4444'"
/>
<div class="health-text">
{{ playerHealthDisplay }}
</div>
</div>
</div>
<!-- 战斗日志 -->
<div class="battle-log">
<div
v-for="(log, index) in battleLog"
:key="index"
class="log-item"
:class="{ player: log.isPlayer }"
>
<span class="round">第{{ log.round }}回合</span>
<span class="text">{{ log.text }}</span>
</div>
</div>
<!-- 结果区域 -->
<div v-if="battleResult" class="battle-result">
<div class="result-title" :class="{ win: battleResult === 'win', lose: battleResult === 'lose' }">
{{ battleResult === 'win' ? '战斗胜利!' : '战斗失败' }}
</div>
<div v-if="battleResult === 'win' && rewards.length > 0" class="rewards">
<h3>获得奖励</h3>
<div class="reward-list">
<div v-for="reward in rewards" :key="reward.itemName" class="reward-item">
<span class="reward-type">{{ reward.type }}</span>
<span class="reward-name">{{ reward.itemName }}</span>
<span class="reward-count">×{{ reward.count }}</span>
</div>
</div>
</div>
<div class="result-actions">
<el-button @click="goBack">返回</el-button>
<el-button type="primary" @click="retry">再战</el-button>
</div>
</div>
<!-- 开始战斗按钮 -->
<div v-if="!battleResult && !isFighting" class="start-battle">
<el-button type="danger" size="large" @click="startBattle">
开始战斗
</el-button>
</div>
</template>
</div>
</div>
</template>
<style scoped lang="css">
.battle-page {
min-height: 100vh;
background: #000000;
padding: 20px;
position: relative;
}
.particles-bg {
position: fixed !important;
top: 0;
left: 0;
width: 100% !important;
height: 100% !important;
}
.page-container {
max-width: 480px;
margin: 0 auto;
position: relative;
z-index: 10;
}
.page-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 16px 0;
margin-bottom: 20px;
}
.back-btn {
color: #666666;
font-size: 0.9rem;
cursor: pointer;
padding: 8px;
}
.back-btn:hover {
color: #ffffff;
}
.title {
color: #ffffff;
font-size: 1.1rem;
font-weight: 500;
}
.header-placeholder {
width: 60px;
}
.loading {
text-align: center;
color: #666666;
padding: 40px 20px;
}
.battle-area {
display: flex;
align-items: center;
justify-content: space-between;
padding: 24px 12px;
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 16px;
margin-bottom: 20px;
}
.combatant {
text-align: center;
flex: 1;
}
.combatant-icon {
width: 88px;
height: 88px;
margin: 0 auto 12px;
display: flex;
align-items: center;
justify-content: center;
background: rgba(255, 255, 255, 0.06);
border-radius: 14px;
}
.combatant-icon img {
width: 70px;
height: 70px;
object-fit: contain;
}
.combatant-name {
color: #f8fafc;
font-size: 18px;
font-weight: 600;
margin-bottom: 12px;
}
.health-text {
color: #94a3b8;
font-size: 14px;
margin-top: 8px;
}
.vs {
color: #ff8844;
font-size: 1.4rem;
font-weight: 800;
padding: 0 8px;
flex-shrink: 0;
}
.battle-log {
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 12px;
padding: 16px;
max-height: 200px;
overflow-y: auto;
margin-bottom: 20px;
}
.log-item {
display: flex;
gap: 12px;
padding: 8px 0;
border-bottom: 1px solid rgba(255, 255, 255, 0.04);
}
.log-item:last-child {
border-bottom: none;
}
.log-item .round {
color: #64748b;
font-size: 12px;
min-width: 70px;
}
.log-item .text {
color: #f8fafc;
font-size: 14px;
}
.log-item.player .text {
color: #22c55e;
}
.battle-result {
text-align: center;
padding: 24px;
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 12px;
margin-bottom: 20px;
}
.result-title {
font-size: 28px;
font-weight: 700;
margin-bottom: 20px;
}
.result-title.win {
color: #22c55e;
}
.result-title.lose {
color: #ef4444;
}
.rewards {
margin-bottom: 20px;
}
.rewards h3 {
color: #f8fafc;
margin: 0 0 12px;
}
.reward-list {
display: flex;
flex-direction: column;
gap: 8px;
}
.reward-item {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 12px;
background: rgba(34, 197, 94, 0.1);
border-radius: 8px;
}
.reward-type {
color: #22c55e;
font-size: 12px;
}
.reward-name {
color: #f8fafc;
}
.reward-count {
color: #22c55e;
font-weight: 600;
}
.result-actions {
display: flex;
gap: 12px;
justify-content: center;
}
.start-battle {
text-align: center;
}
</style>