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feat(game): complete bag feature MVP

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qinhan 1 month ago
parent
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b713a71fee
  1. 548
      docs/superpowers/plans/2026-04-10-bag-feature-plan.md
  2. 52
      docs/superpowers/specs/2026-04-10-bag-feature-design.md
  3. 4
      opencode.json

548
docs/superpowers/plans/2026-04-10-bag-feature-plan.md

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# 背包功能 MVP 实现计划
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** 在游戏客户端添加背包展示页面,显示角色背包中的物品,鼠标悬停显示物品名称和基本信息
**Architecture:** 使用现有后端API,前端本地分页,每页16个物品(4×4网格)
**Tech Stack:** Vue 3 + TypeScript + Pinia + Element Plus
---
### Task 1: 添加背包 API 模块
**Files:**
- Create: `Build_God_Game/src/api/bag.ts`
- [ ] **Step 1: 创建 bag.ts API 模块**
```typescript
import http from './index'
export interface Bag {
id: number
name: string
rarity: number
capacity: number
description: string | null
}
export interface CharacterBag {
id: number
characterId: number
bagId: number
bagName: string | null
bagCapacity: number
}
export interface BagItem {
id: number
characterBagId: number
itemType: number
itemId: number
quantity: number
itemName: string | null
itemRarity: number | null
}
export const getCharacterBag = (characterId: number): Promise<CharacterBag | null> => {
return http.get(`bag/character/${characterId}`)
}
export const getBagItems = (characterBagId: number): Promise<BagItem[]> => {
return http.get(`bag/${characterBagId}/items`)
}
```
- [ ] **Step 2: 提交代码**
```bash
git add Build_God_Game/src/api/bag.ts
git commit -m "feat(game): add bag API module"
```
---
### Task 2: 添加背包 Store
**Files:**
- Create: `Build_God_Game/src/stores/bag.ts`
- [ ] **Step 1: 创建 bag.ts Store**
```typescript
import { defineStore } from 'pinia'
import { ref, computed } from 'vue'
import { getCharacterBag, getBagItems, type CharacterBag, type BagItem } from '@/api/bag'
import { useCharacterStore } from './character'
const PAGE_SIZE = 16
export const useBagStore = defineStore('bag', () => {
const characterStore = useCharacterStore()
const characterBag = ref<CharacterBag | null>(null)
const bagItems = ref<BagItem[]>([])
const currentPage = ref(1)
const loading = ref(false)
const error = ref<string | null>(null)
const currentCharacterId = computed(() => characterStore.currentCharacter?.id)
const totalItems = computed(() => bagItems.value.length)
const totalPages = computed(() => Math.ceil(totalItems.value / PAGE_SIZE))
const paginatedItems = computed(() => {
const start = (currentPage.value - 1) * PAGE_SIZE
const end = start + PAGE_SIZE
return bagItems.value.slice(start, end)
})
const usedCapacity = computed(() => {
return bagItems.value.reduce((sum, item) => sum + item.quantity, 0)
})
const loadBag = async () => {
if (!currentCharacterId.value) {
error.value = '请先选择角色'
return
}
try {
loading.value = true
error.value = null
characterBag.value = await getCharacterBag(currentCharacterId.value)
if (characterBag.value) {
bagItems.value = await getBagItems(characterBag.value.id)
} else {
bagItems.value = []
}
currentPage.value = 1
} catch (e: any) {
error.value = e.message || '加载背包失败'
console.error('Load bag error:', e)
} finally {
loading.value = false
}
}
const nextPage = () => {
if (currentPage.value < totalPages.value) {
currentPage.value++
}
}
const prevPage = () => {
if (currentPage.value > 1) {
currentPage.value--
}
}
return {
characterBag,
bagItems,
currentPage,
totalPages,
totalItems,
paginatedItems,
usedCapacity,
loading,
error,
loadBag,
nextPage,
prevPage
}
})
```
- [ ] **Step 2: 提交代码**
```bash
git add Build_God_Game/src/stores/bag.ts
git commit -m "feat(game): add bag store"
```
---
### Task 3: 添加背包页面
**Files:**
- Create: `Build_God_Game/src/views/BagView.vue`
- [ ] **Step 1: 创建 BagView.vue**
```vue
<script setup lang="ts">
import { onMounted, computed } from 'vue'
import { useRouter } from 'vue-router'
import { useBagStore } from '@/stores/bag'
import { useCharacterStore } from '@/stores/character'
import StarBorder from '@/components/StarBorder/StarBorder.vue'
import Particles from '@/components/Particles/Particles.vue'
import { ArrowLeft } from '@element-plus/icons-vue'
const router = useRouter()
const bagStore = useBagStore()
const characterStore = useCharacterStore()
const characterName = computed(() => characterStore.currentCharacter?.name || '')
const bagName = computed(() => bagStore.characterBag?.bagName || '背包')
const bagCapacity = computed(() => bagStore.characterBag?.bagCapacity || 0)
const usedCapacity = computed(() => bagStore.usedCapacity)
const itemTypeMap: Record<number, string> = {
1: '装备',
2: '丹药'
}
const rarityMap: Record<number, string> = {
1: '普通',
2: '稀有',
3: '史诗',
4: '传说'
}
const getItemTooltip = (item: typeof bagStore.paginatedItems[0]) => {
const type = itemTypeMap[item.itemType] || '未知'
const rarity = item.itemRarity ? rarityMap[item.itemRarity] || '' : ''
return `${item.itemName}\n类型: ${type}${rarity ? ` | 稀有度: ${rarity}` : ''}\n数量: ${item.quantity}`
}
const handleBack = () => {
router.push('/game')
}
onMounted(() => {
bagStore.loadBag()
})
</script>
<template>
<div class="bag-page">
<Particles :particle-count="30" :particle-colors="['#ffffff', '#cccccc']" class="particles-bg" />
<div class="bag-container">
<StarBorder as="div" color="#8b5cf6" speed="5s" :thickness="2" class="back-btn" @click="handleBack">
<div class="back-content">
<el-icon><ArrowLeft /></el-icon>
<span>返回</span>
</div>
</StarBorder>
<div class="bag-header">
<h2>{{ bagName }}</h2>
<span class="capacity">{{ usedCapacity }} / {{ bagCapacity }}</span>
</div>
<div v-if="bagStore.loading" class="loading">
加载中...
</div>
<div v-else-if="bagStore.error" class="error">
{{ bagStore.error }}
</div>
<div v-else-if="bagStore.totalItems === 0" class="empty">
背包空空如也,快去获取一些物品吧!
</div>
<div v-else class="items-grid">
<el-tooltip
v-for="item in bagStore.paginatedItems"
:key="item.id"
:content="getItemTooltip(item)"
placement="top"
:show-after="300"
>
<div class="item-cell">
<div class="item-icon" :class="'rarity-' + (item.itemRarity || 1)">
{{ item.itemType === 1 ? '⚔️' : '💊' }}
</div>
<span class="item-name">{{ item.itemName }}</span>
<span v-if="item.quantity > 1" class="item-count">{{ item.quantity }}</span>
</div>
</el-tooltip>
</div>
<div v-if="bagStore.totalPages > 1" class="pagination">
<button
class="page-btn"
:disabled="bagStore.currentPage === 1"
@click="bagStore.prevPage()"
>
上一页
</button>
<span class="page-info">{{ bagStore.currentPage }} / {{ bagStore.totalPages }}</span>
<button
class="page-btn"
:disabled="bagStore.currentPage >= bagStore.totalPages"
@click="bagStore.nextPage()"
>
下一页
</button>
</div>
</div>
</div>
</template>
<style scoped>
.bag-page {
min-height: 100vh;
background: #000000;
padding: 20px;
position: relative;
overflow: hidden;
}
.particles-bg {
position: fixed !important;
top: 0;
left: 0;
width: 100% !important;
height: 100% !important;
}
.bag-container {
max-width: 480px;
margin: 0 auto;
position: relative;
z-index: 10;
}
.back-btn {
margin-bottom: 20px;
display: inline-block;
}
.back-content {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 16px;
cursor: pointer;
color: #cccccc;
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 8px;
}
.bag-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 24px;
padding: 16px 20px;
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 12px;
}
.bag-header h2 {
margin: 0;
color: #ffffff;
font-size: 1.25rem;
font-weight: 500;
}
.capacity {
color: #888888;
font-size: 0.9rem;
}
.loading, .error, .empty {
text-align: center;
padding: 40px;
color: #888888;
}
.error {
color: #ff4444;
}
.items-grid {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 12px;
margin-bottom: 24px;
}
.item-cell {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 16px 8px;
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 12px;
cursor: pointer;
transition: all 0.2s ease;
}
.item-cell:hover {
background: rgba(255, 255, 255, 0.06);
border-color: rgba(255, 255, 255, 0.15);
}
.item-icon {
font-size: 2rem;
margin-bottom: 8px;
}
.item-name {
color: #cccccc;
font-size: 0.75rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
width: 100%;
}
.item-count {
position: absolute;
top: 4px;
right: 4px;
background: rgba(139, 92, 246, 0.8);
color: #ffffff;
font-size: 0.65rem;
padding: 2px 6px;
border-radius: 8px;
min-width: 18px;
text-align: center;
}
.rarity-1 { filter: grayscale(0.3); }
.rarity-2 { filter: hue-rotate(80deg) saturate(1.5); }
.rarity-3 { filter: hue-rotate(200deg) saturate(2); }
.rarity-4 { filter: hue-rotate(-30deg) saturate(2) brightness(1.2); }
.pagination {
display: flex;
justify-content: center;
align-items: center;
gap: 16px;
}
.page-btn {
padding: 10px 20px;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 8px;
color: #cccccc;
cursor: pointer;
transition: all 0.2s ease;
}
.page-btn:hover:not(:disabled) {
background: rgba(255, 255, 255, 0.1);
}
.page-btn:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.page-info {
color: #888888;
font-size: 0.9rem;
}
</style>
```
- [ ] **Step 2: 提交代码**
```bash
git add Build_God_Game/src/views/BagView.vue
git commit -m "feat(game): add bag view page"
```
---
### Task 4: 添加路由
**Files:**
- Modify: `Build_God_Game/src/router/index.ts:45-53`
- [ ] **Step 1: 添加背包路由**
`routes` 数组中,在 `/scrap` 路由后添加:
```typescript
{
path: '/bag',
name: 'bag',
component: () => import('@/views/BagView.vue'),
meta: { requiresAuth: true }
}
```
- [ ] **Step 2: 提交代码**
```bash
git add Build_God_Game/src/router/index.ts
git commit -m "feat(game): add bag route"
```
---
### Task 5: 更新游戏主页导航菜单
**Files:**
- Modify: `Build_God_Game/src/views/GameView.vue:41-46`
- [ ] **Step 1: 在 menuItems 中添加背包入口**
找到 `const menuItems = computed(() => [...])`,在数组中添加:
```typescript
{ label: '背包', icon: '🎒', useImage: false }
```
- [ ] **Step 2: 添加 navigateTo 跳转逻辑**
`navigateTo` 函数中添加:
```typescript
} else if (item.label === '背包') {
router.push('/bag')
}
```
- [ ] **Step 3: 提交代码**
```bash
git add Build_God_Game/src/views/GameView.vue
git commit -m "feat(game): add bag menu entry in game view"
```
---
### Task 6: 验证构建
**Files:**
- Test: `Build_God_Game/` 整个项目
- [ ] **Step 1: 运行类型检查**
```bash
cd Build_God_Game && npm run type-check
```
- [ ] **Step 2: 运行构建**
```bash
cd Build_God_Game && npm run build
```
- [ ] **Step 3: 提交最终代码**
```bash
git add -A && git commit -m "feat(game): complete bag feature MVP"
```

52
docs/superpowers/specs/2026-04-10-bag-feature-design.md

@ -0,0 +1,52 @@
# 背包功能 MVP 设计
## 需求
在游戏客户端添加背包展示页面,显示角色背包中的物品,鼠标悬停显示物品名称和基本信息。
## 现有后端 API
- `GET /api/god/bag/character/{characterId}` - 获取角色背包信息(包含背包名称和容量)
- `GET /api/god/bag/{characterBagId}/items` - 获取背包物品列表
- 物品类型:装备(1)、丹药(2)
## 实现方案
### 1. 添加游戏客户端 API (`src/api/bag.ts`)
- `getCharacterBag(characterId)` - 获取角色背包信息
- `getBagItems(characterBagId)` - 获取背包物品
### 2. 添加 Pinia Store (`src/stores/bag.ts`)
- 管理背包数据、当前页码等状态
- 提供加载、刷新方法
### 3. 添加背包页面 (`src/views/BagView.vue`)
- 顶部:显示背包名称和容量信息(如 "普通背包 5/20")
- 物品网格:每页显示 **16** 个物品(4列 × 4行)
- 底部:分页控件(上一页/下一页)
- 物品格子:显示物品图标、名称、数量角标(仅数量>1时显示)
- 鼠标悬停:使用 Element Plus 的 `el-tooltip` 显示详细信息
### 4. 添加路由 (`src/router/index.ts`)
- 路径:`/bag`
- 需登录访问
### 5. 更新导航菜单 (`GameView.vue`)
- 在 menuItems 中添加:{ label: '背包', icon: '🎒' }
## 物品信息展示(hover 提示内容)
- **装备**:名称、稀有度(普通/稀有/史诗/传说)
- **丹药**:名称、功效描述
## 技术细节
- 使用前端本地分页(不修改后端)
- 当前角色从 `characterStore` 获取
- 页面访问需要登录验证
- 背包容量:普通20格、稀有40格、史诗60格、传说100格

4
opencode.json

@ -0,0 +1,4 @@
{
"$schema": "https://opencode.ai/config.json",
"plugin": ["superpowers@git+https://github.com/obra/superpowers.git"]
}
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