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装备增加一个暴击伤害的数值

master
秦汉 1 week ago
parent
commit
7766d9769b
  1. 17
      Build_God_Api/Build_God_Api/DB/Equipment.cs

17
Build_God_Api/Build_God_Api/DB/Equipment.cs

@ -177,25 +177,28 @@ namespace Build_God_Api.DB
DefendPercent = 4,
[Description("暴击率-百分比")]
CriticalPercent = 5,
CriticalRate = 5,
[Description("暴击伤害-百分比")]
CriticalDamage = 6,
[Description("闪避-百分比")]
MissPercent = 6,
MissPercent = 7,
[Description("生命值-固定")]
HealthBonusFixed = 7,
HealthBonusFixed = 8,
[Description("生命值-百分比")]
HealthBonusPercent = 8,
HealthBonusPercent = 9,
[Description("法力-固定")]
ManaBonusFixed = 9,
ManaBonusFixed = 10,
[Description("法力-百分比")]
ManaBonusPercent = 10,
ManaBonusPercent = 11,
[Description("突破概率-百分比")]
BreakthroughBonusPercent = 11
BreakthroughBonusPercent = 12
}
public enum EquipmentType

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