14 changed files with 1232 additions and 95 deletions
@ -0,0 +1,78 @@ |
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using Build_God_Api.Services; |
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using Microsoft.AspNetCore.Authorization; |
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using Microsoft.AspNetCore.Mvc; |
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namespace Build_God_Api.Controllers |
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{ |
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[ApiController] |
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[Route("api/god/[controller]")]
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public class DailyMissionController( |
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IDailyMissionService dailyMissionService, |
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ICharacterService characterService, |
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ICurrentUserService currentUserService |
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) : ControllerBase |
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{ |
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private readonly IDailyMissionService _dailyMissionService = dailyMissionService; |
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private readonly ICharacterService _characterService = characterService; |
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private readonly ICurrentUserService _currentUserService = currentUserService; |
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/// <summary>
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/// 获取角色每日任务列表
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/// </summary>
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[HttpGet("list")] |
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[Authorize] |
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public async Task<ActionResult<List<DailyMissionDto>>> GetList() |
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{ |
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var character = await _characterService.GetCharacterByAccountId(_currentUserService.UserId); |
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if (character == null) |
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return BadRequest("角色不存在"); |
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var missions = await _dailyMissionService.GetCharacterDailyMissions(character.Id); |
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return missions; |
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} |
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/// <summary>
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/// 接取任务
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/// </summary>
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[HttpPost("{dailyMissionId}/accept")] |
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[Authorize] |
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public async Task<ActionResult<bool>> Accept(int dailyMissionId) |
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{ |
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try |
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{ |
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var character = await _characterService.GetCharacterByAccountId(_currentUserService.UserId); |
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if (character == null) |
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return BadRequest("角色不存在"); |
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var result = await _dailyMissionService.AcceptMission(character.Id, dailyMissionId); |
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return Ok(result); |
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} |
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catch (Exception ex) |
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{ |
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return BadRequest(ex.Message); |
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} |
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} |
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/// <summary>
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/// 领取奖励
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/// </summary>
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[HttpPost("{dailyMissionId}/claim")] |
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[Authorize] |
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public async Task<ActionResult<bool>> Claim(int dailyMissionId) |
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{ |
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try |
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{ |
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var character = await _characterService.GetCharacterByAccountId(_currentUserService.UserId); |
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if (character == null) |
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return BadRequest("角色不存在"); |
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var result = await _dailyMissionService.ClaimReward(character.Id, dailyMissionId); |
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return Ok(result); |
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} |
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catch (Exception ex) |
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{ |
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return BadRequest(ex.Message); |
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} |
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} |
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} |
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} |
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@ -0,0 +1,71 @@ |
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using SqlSugar; |
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namespace Build_God_Api.DB |
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{ |
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/// <summary>
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/// 角色每日任务分配表
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/// </summary>
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public class CharacterDailyMission : BaseEntity |
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{ |
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/// <summary>
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/// 角色ID
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/// </summary>
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public int CharacterId { get; set; } |
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/// <summary>
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/// 任务ID
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/// </summary>
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public int MissionId { get; set; } |
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/// <summary>
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/// 分配日期(北京时间)
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/// </summary>
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public DateTime AssignedDate { get; set; } |
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/// <summary>
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/// 任务状态
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/// </summary>
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public DailyMissionStatus Status { get; set; } = DailyMissionStatus.Pending; |
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/// <summary>
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/// 开始时间
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/// </summary>
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public DateTime? StartTime { get; set; } |
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/// <summary>
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/// 预计完成时间
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/// </summary>
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public DateTime? EndTime { get; set; } |
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/// <summary>
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/// 是否是昨天的任务(用于高亮显示)
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/// </summary>
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public bool IsFromYesterday { get; set; } |
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} |
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/// <summary>
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/// 每日任务状态枚举
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/// </summary>
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public enum DailyMissionStatus |
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{ |
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/// <summary>
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/// 待接取
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/// </summary>
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Pending = 0, |
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/// <summary>
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/// 进行中
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/// </summary>
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InProgress = 1, |
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/// <summary>
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/// 已完成(待领取奖励)
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/// </summary>
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Completed = 2, |
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/// <summary>
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/// 已领取
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/// </summary>
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Claimed = 3 |
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} |
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} |
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@ -0,0 +1,37 @@ |
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using Build_God_Api.Services; |
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namespace Build_God_Api.Services |
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{ |
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public class DailyMissionHostedService( |
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IServiceProvider serviceProvider, |
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ILogger<DailyMissionHostedService> logger |
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) : BackgroundService |
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{ |
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private readonly IServiceProvider _serviceProvider = serviceProvider; |
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private readonly ILogger<DailyMissionHostedService> _logger = logger; |
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protected override async Task ExecuteAsync(CancellationToken stoppingToken) |
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{ |
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_logger.LogInformation("每日任务后台服务已启动"); |
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while (!stoppingToken.IsCancellationRequested) |
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{ |
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try |
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{ |
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using var scope = _serviceProvider.CreateScope(); |
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var dailyMissionService = scope.ServiceProvider.GetRequiredService<IDailyMissionService>(); |
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await dailyMissionService.CheckAndCompleteExpiredMissions(); |
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} |
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catch (Exception ex) |
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{ |
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_logger.LogError(ex, "检查每日任务时发生错误"); |
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} |
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await Task.Delay(TimeSpan.FromSeconds(10), stoppingToken); |
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} |
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_logger.LogInformation("每日任务后台服务已停止"); |
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} |
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} |
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} |
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@ -0,0 +1,305 @@ |
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using Build_God_Api.DB; |
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using Build_God_Api.Dto; |
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using SqlSugar; |
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namespace Build_God_Api.Services |
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{ |
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public interface IDailyMissionService |
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{ |
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/// <summary>
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/// 获取角色所有未领取的任务(包括昨日的)
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/// </summary>
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Task<List<DailyMissionDto>> GetCharacterDailyMissions(int characterId); |
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/// <summary>
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/// 接取任务
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/// </summary>
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Task<bool> AcceptMission(int characterId, int dailyMissionId); |
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/// <summary>
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/// 领取奖励
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/// </summary>
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Task<bool> ClaimReward(int characterId, int dailyMissionId); |
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/// <summary>
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/// 检查并完成所有到期任务
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/// </summary>
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Task CheckAndCompleteExpiredMissions(); |
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/// <summary>
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/// 为角色分配每日任务(登录时调用)
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/// </summary>
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Task AssignDailyMissionsIfNeeded(int characterId); |
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} |
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public class DailyMissionDto |
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{ |
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public int Id { get; set; } |
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public int CharacterId { get; set; } |
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public int MissionId { get; set; } |
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public string MissionName { get; set; } = string.Empty; |
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public string MissionTitle { get; set; } = string.Empty; |
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public string MissionDescription { get; set; } = string.Empty; |
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public int SpendTimeMinutes { get; set; } |
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public DailyMissionStatus Status { get; set; } |
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public DateTime? StartTime { get; set; } |
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public DateTime? EndTime { get; set; } |
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public bool IsFromYesterday { get; set; } |
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public DateTime AssignedDate { get; set; } |
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public List<MissionRewardDto> Rewards { get; set; } = new(); |
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} |
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public class MissionRewardDto |
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{ |
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public RewardType RewardType { get; set; } |
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public string RewardTypeName { get; set; } = string.Empty; |
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public int ItemId { get; set; } |
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public string ItemName { get; set; } = string.Empty; |
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public int Count { get; set; } |
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} |
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public class DailyMissionService( |
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ISqlSugarClient db, |
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IBagService bagService, |
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ILogger<DailyMissionService> logger |
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) : IDailyMissionService |
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{ |
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private readonly ISqlSugarClient _db = db; |
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private readonly IBagService _bagService = bagService; |
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private readonly ILogger<DailyMissionService> _logger = logger; |
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private const int DailyMissionCount = 5; |
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private static readonly TimeZoneInfo BeijingTimeZone = TimeZoneInfo.FindSystemTimeZoneById("China Standard Time"); |
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private DateTime GetBeijingTime() |
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{ |
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return TimeZoneInfo.ConvertTimeFromUtc(DateTime.UtcNow, BeijingTimeZone); |
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} |
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private DateTime GetBeijingDate() |
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{ |
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return GetBeijingTime().Date; |
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} |
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public async Task<List<DailyMissionDto>> GetCharacterDailyMissions(int characterId) |
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{ |
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var today = GetBeijingDate(); |
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var yesterday = today.AddDays(-1); |
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var dailyMissions = await _db.Queryable<CharacterDailyMission>() |
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.Where(x => x.CharacterId == characterId && x.Status != DailyMissionStatus.Claimed) |
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.Where(x => x.AssignedDate == today || x.AssignedDate == yesterday) |
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.OrderByDescending(x => x.AssignedDate) |
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.OrderByDescending(x => x.IsFromYesterday) |
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.ToListAsync(); |
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var result = new List<DailyMissionDto>(); |
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foreach (var dm in dailyMissions) |
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{ |
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var mission = await _db.Queryable<Mission>() |
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.Includes(x => x.Rewards) |
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.FirstAsync(x => x.Id == dm.MissionId); |
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if (mission == null) continue; |
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var dto = new DailyMissionDto |
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{ |
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Id = dm.Id, |
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CharacterId = dm.CharacterId, |
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MissionId = dm.MissionId, |
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MissionName = mission.Name, |
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MissionTitle = mission.Title, |
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MissionDescription = mission.Description, |
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SpendTimeMinutes = mission.SpendTimeMinutes, |
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Status = dm.Status, |
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StartTime = dm.StartTime, |
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EndTime = dm.EndTime, |
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IsFromYesterday = dm.IsFromYesterday, |
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AssignedDate = dm.AssignedDate |
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}; |
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if (mission.Rewards != null) |
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{ |
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foreach (var reward in mission.Rewards) |
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{ |
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dto.Rewards.Add(new MissionRewardDto |
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{ |
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RewardType = reward.RewardType, |
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RewardTypeName = reward.RewardType.ToString(), |
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ItemId = reward.ItemId, |
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ItemName = reward.ItemName ?? string.Empty, |
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Count = reward.Count |
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}); |
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} |
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} |
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result.Add(dto); |
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} |
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return result; |
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} |
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public async Task<bool> AcceptMission(int characterId, int dailyMissionId) |
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{ |
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var dailyMission = await _db.Queryable<CharacterDailyMission>() |
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.FirstAsync(x => x.Id == dailyMissionId && x.CharacterId == characterId) |
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?? throw new Exception("任务不存在"); |
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if (dailyMission.Status != DailyMissionStatus.Pending) |
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throw new Exception("任务不是待接取状态"); |
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var mission = await _db.Queryable<Mission>() |
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.FirstAsync(x => x.Id == dailyMission.MissionId) |
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?? throw new Exception("任务不存在"); |
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var now = GetBeijingTime(); |
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dailyMission.Status = DailyMissionStatus.InProgress; |
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dailyMission.StartTime = now; |
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dailyMission.EndTime = now.AddMinutes(mission.SpendTimeMinutes); |
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await _db.Updateable(dailyMission).ExecuteCommandAsync(); |
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_logger.LogInformation("角色 {CharacterId} 接取了任务 {MissionId}", characterId, dailyMission.MissionId); |
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return true; |
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} |
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public async Task<bool> ClaimReward(int characterId, int dailyMissionId) |
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{ |
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var dailyMission = await _db.Queryable<CharacterDailyMission>() |
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.FirstAsync(x => x.Id == dailyMissionId && x.CharacterId == characterId) |
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?? throw new Exception("任务不存在"); |
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if (dailyMission.Status != DailyMissionStatus.Completed) |
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throw new Exception("任务未完成,无法领取奖励"); |
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var mission = await _db.Queryable<Mission>() |
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.Includes(x => x.Rewards) |
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.FirstAsync(x => x.Id == dailyMission.MissionId) |
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?? throw new Exception("任务不存在"); |
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var character = await _db.Queryable<Character>() |
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.FirstAsync(x => x.Id == characterId) |
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?? throw new Exception("角色不存在"); |
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if (mission.Rewards != null) |
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{ |
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foreach (var reward in mission.Rewards) |
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{ |
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switch (reward.RewardType) |
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{ |
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case RewardType.Exp: |
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character.CurrentExp += reward.Count; |
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_logger.LogInformation("角色 {CharacterId} 领取任务奖励:经验 +{Count}", characterId, reward.Count); |
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break; |
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case RewardType.Money: |
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character.Money += reward.Count; |
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_logger.LogInformation("角色 {CharacterId} 领取任务奖励:灵石 +{Count}", characterId, reward.Count); |
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break; |
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case RewardType.Pill: |
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case RewardType.Equipment: |
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var characterBag = await _db.Queryable<CharacterBag>() |
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.FirstAsync(x => x.CharacterId == characterId); |
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if (characterBag != null) |
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{ |
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await _bagService.AddItemToBag(characterBag.Id, (int)reward.RewardType, reward.ItemId, reward.Count); |
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_logger.LogInformation("角色 {CharacterId} 领取任务奖励:{ItemName} x{Count}", characterId, reward.ItemName, reward.Count); |
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} |
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break; |
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} |
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} |
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await _db.Updateable(character).ExecuteCommandAsync(); |
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} |
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dailyMission.Status = DailyMissionStatus.Claimed; |
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await _db.Updateable(dailyMission).ExecuteCommandAsync(); |
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_logger.LogInformation("角色 {CharacterId} 领取了任务 {MissionId} 的奖励", characterId, mission.Id); |
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return true; |
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} |
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public async Task CheckAndCompleteExpiredMissions() |
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{ |
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var now = GetBeijingTime(); |
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var expiredMissions = await _db.Queryable<CharacterDailyMission>() |
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.Where(x => x.Status == DailyMissionStatus.InProgress && x.EndTime <= now) |
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.ToListAsync(); |
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foreach (var mission in expiredMissions) |
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{ |
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mission.Status = DailyMissionStatus.Completed; |
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await _db.Updateable(mission).ExecuteCommandAsync(); |
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_logger.LogInformation("任务 {MissionId} 已自动完成,等待角色 {CharacterId} 领取", mission.MissionId, mission.CharacterId); |
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} |
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} |
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public async Task AssignDailyMissionsIfNeeded(int characterId) |
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{ |
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var today = GetBeijingDate(); |
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var character = await _db.Queryable<Character>() |
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.FirstAsync(x => x.Id == characterId) |
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?? throw new Exception("角色不存在"); |
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var existingMissions = await _db.Queryable<CharacterDailyMission>() |
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.Where(x => x.CharacterId == characterId && x.AssignedDate == today) |
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.ToListAsync(); |
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var hasInProgressOrPending = existingMissions.Any(x => |
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x.Status == DailyMissionStatus.InProgress || x.Status == DailyMissionStatus.Pending); |
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if (hasInProgressOrPending) |
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{ |
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_logger.LogInformation("角色 {CharacterId} 今日已有任务,无需分配", characterId); |
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return; |
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} |
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var availableMissions = await _db.Queryable<Mission>() |
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.Where(x => x.Type == MissionType.DailyTask) |
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.Where(x => x.IsAvailable == true) |
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.Where(x => x.RequiredLevelId <= character.LevelId) |
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|
.ToListAsync(); |
||||
|
|
||||
|
if (!availableMissions.Any()) |
||||
|
{ |
||||
|
_logger.LogWarning("没有可用的日常任务配置"); |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
var random = new Random(); |
||||
|
var filteredMissions = availableMissions |
||||
|
.Where(x => random.Next(100) < (int)x.ObtainPercentage) |
||||
|
.ToList(); |
||||
|
|
||||
|
var selectedMissions = filteredMissions |
||||
|
.OrderBy(x => random.Next()) |
||||
|
.Take(DailyMissionCount) |
||||
|
.ToList(); |
||||
|
|
||||
|
foreach (var mission in selectedMissions) |
||||
|
{ |
||||
|
var dailyMission = new CharacterDailyMission |
||||
|
{ |
||||
|
CharacterId = characterId, |
||||
|
MissionId = mission.Id, |
||||
|
AssignedDate = today, |
||||
|
Status = DailyMissionStatus.Pending, |
||||
|
IsFromYesterday = false, |
||||
|
CreatedOn = DateTime.UtcNow |
||||
|
}; |
||||
|
|
||||
|
await _db.Insertable(dailyMission).ExecuteCommandAsync(); |
||||
|
} |
||||
|
|
||||
|
_logger.LogInformation("为角色 {CharacterId} 分配了 {Count} 个每日任务", characterId, selectedMissions.Count); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,92 @@ |
|||||
|
import axios from 'axios' |
||||
|
|
||||
|
const API_BASE_URL = '/api' |
||||
|
|
||||
|
const instance = axios.create({ |
||||
|
baseURL: API_BASE_URL, |
||||
|
timeout: 10000, |
||||
|
headers: { |
||||
|
'Content-Type': 'application/json' |
||||
|
} |
||||
|
}) |
||||
|
|
||||
|
instance.interceptors.request.use( |
||||
|
(config) => { |
||||
|
const token = localStorage.getItem('auth_token') |
||||
|
if (token) { |
||||
|
config.headers.Authorization = `Bearer ${token}` |
||||
|
} |
||||
|
return config |
||||
|
}, |
||||
|
(error) => Promise.reject(error) |
||||
|
) |
||||
|
|
||||
|
instance.interceptors.response.use( |
||||
|
(response) => response.data, |
||||
|
(error) => { |
||||
|
if (error.response?.status === 401) { |
||||
|
localStorage.removeItem('auth_token') |
||||
|
localStorage.removeItem('user') |
||||
|
window.location.href = '/login' |
||||
|
} |
||||
|
return Promise.reject(error.response?.data || error.message) |
||||
|
} |
||||
|
) |
||||
|
|
||||
|
export const DailyMissionStatus = { |
||||
|
Pending: 0, |
||||
|
InProgress: 1, |
||||
|
Completed: 2, |
||||
|
Claimed: 3 |
||||
|
} as const |
||||
|
|
||||
|
export type DailyMissionStatus = typeof DailyMissionStatus[keyof typeof DailyMissionStatus] |
||||
|
|
||||
|
export const RewardType = { |
||||
|
Pill: 1, |
||||
|
Equipment: 2, |
||||
|
Exp: 3, |
||||
|
Money: 4 |
||||
|
} as const |
||||
|
|
||||
|
export type RewardType = typeof RewardType[keyof typeof RewardType] |
||||
|
|
||||
|
export interface MissionReward { |
||||
|
rewardType: RewardType |
||||
|
rewardTypeName: string |
||||
|
itemId: number |
||||
|
itemName: string |
||||
|
count: number |
||||
|
} |
||||
|
|
||||
|
export interface DailyMission { |
||||
|
id: number |
||||
|
characterId: number |
||||
|
missionId: number |
||||
|
missionName: string |
||||
|
missionTitle: string |
||||
|
missionDescription: string |
||||
|
spendTimeMinutes: number |
||||
|
status: DailyMissionStatus |
||||
|
startTime?: string |
||||
|
endTime?: string |
||||
|
isFromYesterday: boolean |
||||
|
assignedDate: string |
||||
|
rewards: MissionReward[] |
||||
|
} |
||||
|
|
||||
|
export const dailyMissionApi = { |
||||
|
getList: (): Promise<DailyMission[]> => { |
||||
|
return instance.get('/god/daily-mission/list') |
||||
|
}, |
||||
|
|
||||
|
accept: (dailyMissionId: number): Promise<boolean> => { |
||||
|
return instance.post(`/god/daily-mission/${dailyMissionId}/accept`) |
||||
|
}, |
||||
|
|
||||
|
claim: (dailyMissionId: number): Promise<boolean> => { |
||||
|
return instance.post(`/god/daily-mission/${dailyMissionId}/claim`) |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
export default instance |
||||
@ -0,0 +1,571 @@ |
|||||
|
<script setup lang="ts"> |
||||
|
import { ref, computed, onMounted } from 'vue' |
||||
|
import { useRouter } from 'vue-router' |
||||
|
import { dailyMissionApi, type DailyMission, DailyMissionStatus, RewardType } from '@/api/dailyMission' |
||||
|
|
||||
|
const router = useRouter() |
||||
|
|
||||
|
const missions = ref<DailyMission[]>([]) |
||||
|
const loading = ref(false) |
||||
|
const message = ref('') |
||||
|
const showMessage = ref(false) |
||||
|
|
||||
|
const showMsg = (text: string, type: 'success' | 'error' = 'success') => { |
||||
|
message.value = text |
||||
|
showMessage.value = true |
||||
|
setTimeout(() => { |
||||
|
showMessage.value = false |
||||
|
}, 2000) |
||||
|
} |
||||
|
|
||||
|
const getStatusText = (status: DailyMissionStatus) => { |
||||
|
switch (status) { |
||||
|
case DailyMissionStatus.Pending: |
||||
|
return '待接取' |
||||
|
case DailyMissionStatus.InProgress: |
||||
|
return '进行中' |
||||
|
case DailyMissionStatus.Completed: |
||||
|
return '待领取' |
||||
|
case DailyMissionStatus.Claimed: |
||||
|
return '已领取' |
||||
|
default: |
||||
|
return '未知' |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
const getStatusClass = (status: DailyMissionStatus) => { |
||||
|
switch (status) { |
||||
|
case DailyMissionStatus.Pending: |
||||
|
return 'status-pending' |
||||
|
case DailyMissionStatus.InProgress: |
||||
|
return 'status-progress' |
||||
|
case DailyMissionStatus.Completed: |
||||
|
return 'status-completed' |
||||
|
case DailyMissionStatus.Claimed: |
||||
|
return 'status-claimed' |
||||
|
default: |
||||
|
return '' |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
const getRewardIcon = (type: RewardType) => { |
||||
|
switch (type) { |
||||
|
case RewardType.Exp: |
||||
|
return '✨' |
||||
|
case RewardType.Money: |
||||
|
return '💰' |
||||
|
case RewardType.Pill: |
||||
|
return '💊' |
||||
|
case RewardType.Equipment: |
||||
|
return '⚔️' |
||||
|
default: |
||||
|
return '🎁' |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
const formatTime = (dateStr?: string) => { |
||||
|
if (!dateStr) return '' |
||||
|
const date = new Date(dateStr) |
||||
|
return `${date.getHours().toString().padStart(2, '0')}:${date.getMinutes().toString().padStart(2, '0')}` |
||||
|
} |
||||
|
|
||||
|
const formatRemainingTime = (endTime?: string) => { |
||||
|
if (!endTime) return '' |
||||
|
const end = new Date(endTime) |
||||
|
const now = new Date() |
||||
|
const diff = end.getTime() - now.getTime() |
||||
|
if (diff <= 0) return '已完成' |
||||
|
const minutes = Math.floor(diff / 60000) |
||||
|
const seconds = Math.floor((diff % 60000) / 1000) |
||||
|
return `${minutes}分${seconds}秒` |
||||
|
} |
||||
|
|
||||
|
const remainingTimes = ref<Record<number, string>>({}) |
||||
|
let timer: number | null = null |
||||
|
|
||||
|
const updateRemainingTimes = () => { |
||||
|
missions.value.forEach(mission => { |
||||
|
if (mission.status === DailyMissionStatus.InProgress) { |
||||
|
remainingTimes.value[mission.id] = formatRemainingTime(mission.endTime) |
||||
|
} |
||||
|
}) |
||||
|
} |
||||
|
|
||||
|
const canAccept = (mission: DailyMission) => mission.status === DailyMissionStatus.Pending |
||||
|
const canClaim = (mission: DailyMission) => mission.status === DailyMissionStatus.Completed |
||||
|
|
||||
|
const loadMissions = async () => { |
||||
|
loading.value = true |
||||
|
try { |
||||
|
const data = await dailyMissionApi.getList() |
||||
|
missions.value = data |
||||
|
updateRemainingTimes() |
||||
|
} catch (error: any) { |
||||
|
showMsg(error?.message || '加载任务失败', 'error') |
||||
|
} finally { |
||||
|
loading.value = false |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
const handleAccept = async (mission: DailyMission) => { |
||||
|
try { |
||||
|
await dailyMissionApi.accept(mission.id) |
||||
|
showMsg('接取任务成功') |
||||
|
await loadMissions() |
||||
|
} catch (error: any) { |
||||
|
showMsg(error?.message || '接取任务失败', 'error') |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
const handleClaim = async (mission: DailyMission) => { |
||||
|
try { |
||||
|
await dailyMissionApi.claim(mission.id) |
||||
|
showMsg('领取奖励成功!') |
||||
|
await loadMissions() |
||||
|
} catch (error: any) { |
||||
|
showMsg(error?.message || '领取奖励失败', 'error') |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
const handleGoBack = () => { |
||||
|
router.push('/game') |
||||
|
} |
||||
|
|
||||
|
onMounted(() => { |
||||
|
loadMissions() |
||||
|
timer = window.setInterval(updateRemainingTimes, 1000) |
||||
|
}) |
||||
|
|
||||
|
const activeMissions = computed(() => missions.value.filter(m => m.status !== DailyMissionStatus.Claimed)) |
||||
|
const yesterdayMissions = computed(() => activeMissions.value.filter(m => m.isFromYesterday)) |
||||
|
const todayMissions = computed(() => activeMissions.value.filter(m => !m.isFromYesterday)) |
||||
|
</script> |
||||
|
|
||||
|
<template> |
||||
|
<div class="daily-mission-page"> |
||||
|
<div class="page-header"> |
||||
|
<span class="back-btn" @click="handleGoBack">← 返回</span> |
||||
|
<span class="title">每日任务</span> |
||||
|
<span class="placeholder"></span> |
||||
|
</div> |
||||
|
|
||||
|
<div v-if="showMessage" class="toast-message"> |
||||
|
{{ message }} |
||||
|
</div> |
||||
|
|
||||
|
<div v-if="loading" class="loading"> |
||||
|
加载中... |
||||
|
</div> |
||||
|
|
||||
|
<div v-else class="missions-content"> |
||||
|
<div v-if="yesterdayMissions.length > 0" class="mission-section yesterday-section"> |
||||
|
<div class="section-header"> |
||||
|
<span class="section-title">昨日任务</span> |
||||
|
<span class="section-badge highlight">待领取</span> |
||||
|
</div> |
||||
|
<div class="mission-list"> |
||||
|
<div |
||||
|
v-for="mission in yesterdayMissions" |
||||
|
:key="mission.id" |
||||
|
class="mission-card highlight" |
||||
|
> |
||||
|
<div class="mission-header"> |
||||
|
<span class="mission-name">{{ mission.missionTitle }}</span> |
||||
|
<span class="mission-status" :class="getStatusClass(mission.status)"> |
||||
|
{{ getStatusText(mission.status) }} |
||||
|
</span> |
||||
|
</div> |
||||
|
<div class="mission-desc">{{ mission.missionDescription }}</div> |
||||
|
<div class="mission-time"> |
||||
|
<span v-if="mission.status === DailyMissionStatus.InProgress"> |
||||
|
剩余时间: {{ remainingTimes[mission.id] || formatRemainingTime(mission.endTime) }} |
||||
|
</span> |
||||
|
<span v-else-if="mission.status === DailyMissionStatus.Completed"> |
||||
|
已完成,请领取奖励 |
||||
|
</span> |
||||
|
<span v-else> |
||||
|
挂机时间: {{ mission.spendTimeMinutes }}分钟 |
||||
|
</span> |
||||
|
</div> |
||||
|
<div class="mission-rewards"> |
||||
|
<span class="rewards-label">奖励:</span> |
||||
|
<span |
||||
|
v-for="(reward, idx) in mission.rewards" |
||||
|
:key="idx" |
||||
|
class="reward-item" |
||||
|
> |
||||
|
{{ getRewardIcon(reward.rewardType) }}{{ reward.itemName || reward.rewardTypeName }}×{{ reward.count }} |
||||
|
</span> |
||||
|
</div> |
||||
|
<div class="mission-actions"> |
||||
|
<button |
||||
|
v-if="canAccept(mission)" |
||||
|
class="action-btn accept-btn" |
||||
|
@click="handleAccept(mission)" |
||||
|
> |
||||
|
接取任务 |
||||
|
</button> |
||||
|
<button |
||||
|
v-if="canClaim(mission)" |
||||
|
class="action-btn claim-btn" |
||||
|
@click="handleClaim(mission)" |
||||
|
> |
||||
|
领取奖励 |
||||
|
</button> |
||||
|
<button |
||||
|
v-if="mission.status === DailyMissionStatus.InProgress" |
||||
|
class="action-btn disabled-btn" |
||||
|
disabled |
||||
|
> |
||||
|
挂机中... |
||||
|
</button> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<div v-if="todayMissions.length > 0" class="mission-section"> |
||||
|
<div class="section-header"> |
||||
|
<span class="section-title">今日任务</span> |
||||
|
<span class="section-badge">{{ todayMissions.filter(m => m.status === DailyMissionStatus.Claimed).length }}/{{ todayMissions.length }}</span> |
||||
|
</div> |
||||
|
<div class="mission-list"> |
||||
|
<div |
||||
|
v-for="mission in todayMissions" |
||||
|
:key="mission.id" |
||||
|
class="mission-card" |
||||
|
> |
||||
|
<div class="mission-header"> |
||||
|
<span class="mission-name">{{ mission.missionTitle }}</span> |
||||
|
<span class="mission-status" :class="getStatusClass(mission.status)"> |
||||
|
{{ getStatusText(mission.status) }} |
||||
|
</span> |
||||
|
</div> |
||||
|
<div class="mission-desc">{{ mission.missionDescription }}</div> |
||||
|
<div class="mission-time"> |
||||
|
<span v-if="mission.status === DailyMissionStatus.InProgress"> |
||||
|
剩余时间: {{ remainingTimes[mission.id] || formatRemainingTime(mission.endTime) }} |
||||
|
</span> |
||||
|
<span v-else-if="mission.status === DailyMissionStatus.Completed"> |
||||
|
已完成,请领取奖励 |
||||
|
</span> |
||||
|
<span v-else> |
||||
|
挂机时间: {{ mission.spendTimeMinutes }}分钟 |
||||
|
</span> |
||||
|
</div> |
||||
|
<div class="mission-rewards"> |
||||
|
<span class="rewards-label">奖励:</span> |
||||
|
<span |
||||
|
v-for="(reward, idx) in mission.rewards" |
||||
|
:key="idx" |
||||
|
class="reward-item" |
||||
|
> |
||||
|
{{ getRewardIcon(reward.rewardType) }}{{ reward.itemName || reward.rewardTypeName }}×{{ reward.count }} |
||||
|
</span> |
||||
|
</div> |
||||
|
<div class="mission-actions"> |
||||
|
<button |
||||
|
v-if="canAccept(mission)" |
||||
|
class="action-btn accept-btn" |
||||
|
@click="handleAccept(mission)" |
||||
|
> |
||||
|
接取任务 |
||||
|
</button> |
||||
|
<button |
||||
|
v-if="canClaim(mission)" |
||||
|
class="action-btn claim-btn" |
||||
|
@click="handleClaim(mission)" |
||||
|
> |
||||
|
领取奖励 |
||||
|
</button> |
||||
|
<button |
||||
|
v-if="mission.status === DailyMissionStatus.InProgress" |
||||
|
class="action-btn disabled-btn" |
||||
|
disabled |
||||
|
> |
||||
|
挂机中... |
||||
|
</button> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<div v-if="activeMissions.length === 0" class="empty-state"> |
||||
|
<div class="empty-icon">📋</div> |
||||
|
<div class="empty-text">今日暂无任务</div> |
||||
|
<div class="empty-hint">请明日再来</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
</template> |
||||
|
|
||||
|
<style scoped> |
||||
|
.daily-mission-page { |
||||
|
min-height: 100vh; |
||||
|
background: #000000; |
||||
|
padding: 20px; |
||||
|
position: relative; |
||||
|
} |
||||
|
|
||||
|
.page-header { |
||||
|
display: flex; |
||||
|
justify-content: space-between; |
||||
|
align-items: center; |
||||
|
padding: 16px 0; |
||||
|
margin-bottom: 20px; |
||||
|
} |
||||
|
|
||||
|
.back-btn { |
||||
|
color: #666666; |
||||
|
font-size: 0.9rem; |
||||
|
cursor: pointer; |
||||
|
padding: 8px; |
||||
|
} |
||||
|
|
||||
|
.back-btn:hover { |
||||
|
color: #ffffff; |
||||
|
} |
||||
|
|
||||
|
.title { |
||||
|
color: #ffffff; |
||||
|
font-size: 1.1rem; |
||||
|
font-weight: 500; |
||||
|
} |
||||
|
|
||||
|
.placeholder { |
||||
|
width: 60px; |
||||
|
} |
||||
|
|
||||
|
.toast-message { |
||||
|
position: fixed; |
||||
|
top: 80px; |
||||
|
left: 50%; |
||||
|
transform: translateX(-50%); |
||||
|
background: rgba(255, 255, 255, 0.9); |
||||
|
color: #000000; |
||||
|
padding: 12px 24px; |
||||
|
border-radius: 8px; |
||||
|
font-size: 0.9rem; |
||||
|
z-index: 1000; |
||||
|
animation: fadeIn 0.3s ease; |
||||
|
} |
||||
|
|
||||
|
@keyframes fadeIn { |
||||
|
from { |
||||
|
opacity: 0; |
||||
|
transform: translateX(-50%) translateY(-10px); |
||||
|
} |
||||
|
to { |
||||
|
opacity: 1; |
||||
|
transform: translateX(-50%) translateY(0); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
.loading { |
||||
|
text-align: center; |
||||
|
color: #666666; |
||||
|
padding: 40px; |
||||
|
} |
||||
|
|
||||
|
.missions-content { |
||||
|
display: flex; |
||||
|
flex-direction: column; |
||||
|
gap: 24px; |
||||
|
} |
||||
|
|
||||
|
.mission-section { |
||||
|
background: rgba(255, 255, 255, 0.02); |
||||
|
border: 1px solid rgba(255, 255, 255, 0.08); |
||||
|
border-radius: 12px; |
||||
|
padding: 16px; |
||||
|
} |
||||
|
|
||||
|
.yesterday-section { |
||||
|
background: rgba(255, 68, 68, 0.05); |
||||
|
border-color: rgba(255, 68, 68, 0.2); |
||||
|
} |
||||
|
|
||||
|
.section-header { |
||||
|
display: flex; |
||||
|
justify-content: space-between; |
||||
|
align-items: center; |
||||
|
margin-bottom: 16px; |
||||
|
padding-bottom: 12px; |
||||
|
border-bottom: 1px solid rgba(255, 255, 255, 0.08); |
||||
|
} |
||||
|
|
||||
|
.section-title { |
||||
|
color: #ffffff; |
||||
|
font-size: 1rem; |
||||
|
font-weight: 500; |
||||
|
} |
||||
|
|
||||
|
.section-badge { |
||||
|
background: rgba(255, 255, 255, 0.1); |
||||
|
color: #888888; |
||||
|
padding: 4px 12px; |
||||
|
border-radius: 12px; |
||||
|
font-size: 0.8rem; |
||||
|
} |
||||
|
|
||||
|
.section-badge.highlight { |
||||
|
background: rgba(255, 68, 68, 0.2); |
||||
|
color: #ff4444; |
||||
|
} |
||||
|
|
||||
|
.mission-list { |
||||
|
display: flex; |
||||
|
flex-direction: column; |
||||
|
gap: 12px; |
||||
|
} |
||||
|
|
||||
|
.mission-card { |
||||
|
background: rgba(255, 255, 255, 0.03); |
||||
|
border: 1px solid rgba(255, 255, 255, 0.06); |
||||
|
border-radius: 10px; |
||||
|
padding: 14px; |
||||
|
transition: all 0.3s ease; |
||||
|
} |
||||
|
|
||||
|
.mission-card.highlight { |
||||
|
background: rgba(255, 68, 68, 0.08); |
||||
|
border-color: rgba(255, 68, 68, 0.3); |
||||
|
box-shadow: 0 0 20px rgba(255, 68, 68, 0.1); |
||||
|
} |
||||
|
|
||||
|
.mission-header { |
||||
|
display: flex; |
||||
|
justify-content: space-between; |
||||
|
align-items: center; |
||||
|
margin-bottom: 8px; |
||||
|
} |
||||
|
|
||||
|
.mission-name { |
||||
|
color: #ffffff; |
||||
|
font-size: 0.95rem; |
||||
|
font-weight: 500; |
||||
|
} |
||||
|
|
||||
|
.mission-status { |
||||
|
padding: 3px 10px; |
||||
|
border-radius: 10px; |
||||
|
font-size: 0.75rem; |
||||
|
} |
||||
|
|
||||
|
.status-pending { |
||||
|
background: rgba(100, 100, 100, 0.3); |
||||
|
color: #888888; |
||||
|
} |
||||
|
|
||||
|
.status-progress { |
||||
|
background: rgba(59, 130, 246, 0.2); |
||||
|
color: #3b82f6; |
||||
|
} |
||||
|
|
||||
|
.status-completed { |
||||
|
background: rgba(34, 197, 94, 0.2); |
||||
|
color: #22c55e; |
||||
|
} |
||||
|
|
||||
|
.status-claimed { |
||||
|
background: rgba(255, 255, 255, 0.1); |
||||
|
color: #666666; |
||||
|
} |
||||
|
|
||||
|
.mission-desc { |
||||
|
color: #666666; |
||||
|
font-size: 0.85rem; |
||||
|
margin-bottom: 8px; |
||||
|
} |
||||
|
|
||||
|
.mission-time { |
||||
|
color: #ff8844; |
||||
|
font-size: 0.8rem; |
||||
|
margin-bottom: 10px; |
||||
|
} |
||||
|
|
||||
|
.mission-rewards { |
||||
|
display: flex; |
||||
|
flex-wrap: wrap; |
||||
|
gap: 8px; |
||||
|
margin-bottom: 12px; |
||||
|
} |
||||
|
|
||||
|
.rewards-label { |
||||
|
color: #888888; |
||||
|
font-size: 0.8rem; |
||||
|
} |
||||
|
|
||||
|
.reward-item { |
||||
|
background: rgba(255, 136, 68, 0.1); |
||||
|
border: 1px solid rgba(255, 136, 68, 0.2); |
||||
|
color: #ff8844; |
||||
|
padding: 3px 8px; |
||||
|
border-radius: 6px; |
||||
|
font-size: 0.75rem; |
||||
|
} |
||||
|
|
||||
|
.mission-actions { |
||||
|
display: flex; |
||||
|
gap: 10px; |
||||
|
} |
||||
|
|
||||
|
.action-btn { |
||||
|
flex: 1; |
||||
|
padding: 10px 16px; |
||||
|
border-radius: 8px; |
||||
|
font-size: 0.85rem; |
||||
|
font-weight: 500; |
||||
|
cursor: pointer; |
||||
|
transition: all 0.3s ease; |
||||
|
border: none; |
||||
|
} |
||||
|
|
||||
|
.accept-btn { |
||||
|
background: linear-gradient(135deg, #ff8844 0%, #ff6644 100%); |
||||
|
color: #ffffff; |
||||
|
} |
||||
|
|
||||
|
.accept-btn:hover { |
||||
|
transform: scale(1.02); |
||||
|
box-shadow: 0 4px 15px rgba(255, 136, 68, 0.3); |
||||
|
} |
||||
|
|
||||
|
.claim-btn { |
||||
|
background: linear-gradient(135deg, #22c55e 0%, #16a34a 100%); |
||||
|
color: #ffffff; |
||||
|
} |
||||
|
|
||||
|
.claim-btn:hover { |
||||
|
transform: scale(1.02); |
||||
|
box-shadow: 0 4px 15px rgba(34, 197, 94, 0.3); |
||||
|
} |
||||
|
|
||||
|
.disabled-btn { |
||||
|
background: rgba(255, 255, 255, 0.05); |
||||
|
border: 1px solid rgba(255, 255, 255, 0.1); |
||||
|
color: #555555; |
||||
|
cursor: not-allowed; |
||||
|
} |
||||
|
|
||||
|
.empty-state { |
||||
|
text-align: center; |
||||
|
padding: 60px 20px; |
||||
|
} |
||||
|
|
||||
|
.empty-icon { |
||||
|
font-size: 3rem; |
||||
|
margin-bottom: 16px; |
||||
|
} |
||||
|
|
||||
|
.empty-text { |
||||
|
color: #ffffff; |
||||
|
font-size: 1.1rem; |
||||
|
margin-bottom: 8px; |
||||
|
} |
||||
|
|
||||
|
.empty-hint { |
||||
|
color: #666666; |
||||
|
font-size: 0.9rem; |
||||
|
} |
||||
|
</style> |
||||
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Reference in new issue