diff --git a/Build_God_Api/Build_God_Api/Services/Game/CombatAttributeFormula.cs b/Build_God_Api/Build_God_Api/Services/Game/CombatAttributeFormula.cs index 8fe7e7c..16f4fab 100644 --- a/Build_God_Api/Build_God_Api/Services/Game/CombatAttributeFormula.cs +++ b/Build_God_Api/Build_God_Api/Services/Game/CombatAttributeFormula.cs @@ -38,7 +38,7 @@ namespace Build_God_Api.Services.Game public static decimal CalculateBaseMaxHP(int levelId, decimal expForLog, Profession? profession) { decimal healthRate = profession?.HealthRate ?? 1m; - return 5 * levelId * levelId * (decimal)Math.Log((double)(expForLog + 1000)) * healthRate; + return 10 * levelId * levelId * (decimal)Math.Log((double)(expForLog + 1000)) * healthRate; } public static decimal CalculateBaseAttack(int levelId, decimal expForLog, Profession? profession) diff --git a/Build_God_Game/模拟导图.xls b/Build_God_Game/模拟导图.xls index a00934a..9133741 100644 Binary files a/Build_God_Game/模拟导图.xls and b/Build_God_Game/模拟导图.xls differ