diff --git a/Build_God_Api/Build_God_Api/DB/Mission.cs b/Build_God_Api/Build_God_Api/DB/Mission.cs index cd9e491..1f24acf 100644 --- a/Build_God_Api/Build_God_Api/DB/Mission.cs +++ b/Build_God_Api/Build_God_Api/DB/Mission.cs @@ -95,7 +95,10 @@ namespace Build_God_Api.DB Collection = 1, [Description("狩猎任务")] - Hunting = 2 + Hunting = 2, + + [Description("剧情任务")] + Story } /// diff --git a/Build_God_Api/Build_God_Api/MarkDown.md b/Build_God_Api/Build_God_Api/MarkDown.md index d0447a3..8c74141 100644 --- a/Build_God_Api/Build_God_Api/MarkDown.md +++ b/Build_God_Api/Build_God_Api/MarkDown.md @@ -21,3 +21,7 @@ - 攻击:1 * lv^2 * ln(currentExp+1000) * attackRate(职业的攻击力系数) - 防御:0.5 * lv^2 * ln(currentExp + 1000) * defendRate(职业的防御力系数) - 暴击:从装备获取,和等级没关联 + + +## 碎片式的任务 +- 把一段故事拆分成几个部分,每个部分是单独的小任务,玩家完成整个故事以后获得稀有的奖励,不过任务是随机的,并且一个小故事只会接取到一次。 \ No newline at end of file diff --git a/Build_God_Game/模拟导图.xls b/Build_God_Game/模拟导图.xls index f7d7920..3f3749f 100644 Binary files a/Build_God_Game/模拟导图.xls and b/Build_God_Game/模拟导图.xls differ