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把游戏里面的elementplus切换成暗黑主题

master
hanqin 2 days ago
parent
commit
1ad18af0b4
  1. 2
      Build_God_Game/index.html
  2. 1
      Build_God_Game/src/main.ts
  3. 54
      Build_God_Game/src/views/CharacterView.vue

2
Build_God_Game/index.html

@ -1,5 +1,5 @@
<!doctype html>
<html lang="en">
<html lang="en" class="dark">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />

1
Build_God_Game/src/main.ts

@ -5,6 +5,7 @@ import App from './App.vue'
import router from './router'
import ElementPlus from 'element-plus'
import 'element-plus/dist/index.css'
import 'element-plus/theme-chalk/dark/css-vars.css'
const app = createApp(App)
app.use(ElementPlus)

54
Build_God_Game/src/views/CharacterView.vue

@ -3,7 +3,7 @@ import { ref, onMounted } from 'vue'
import { useRouter } from 'vue-router'
import { useCharacterStore } from '@/stores/character'
import { useAuthStore } from '@/stores/auth'
import { ElProgress } from 'element-plus'
import { ElMessage, ElProgress } from 'element-plus'
import Particles from '@/components/Particles/Particles.vue'
import GlareHover from '@/components/GlareHover/GlareHover.vue'
import ElectricBorder from '@/components/ElectricBorder/ElectricBorder.vue'
@ -20,6 +20,8 @@ const newCharacterName = ref('')
const newCharacterProfessionId = ref<number | null>(null)
const showProfessionSelection = ref(false)
const errorMsg = ref('')
const deleteDialogVisible = ref(false)
const characterToDelete = ref<number | null>(null)
onMounted(async () => {
await characterStore.fetchCharacters()
@ -84,13 +86,28 @@ const handleSelectCharacter = async (characterId: number) => {
}
}
const handleDeleteCharacter = async (characterId: number, event: Event) => {
const handleDeleteCharacter = (characterId: number, event: Event) => {
event.stopPropagation()
if (confirm('确定要删除这个角色吗?此操作不可恢复!')) {
await characterStore.deleteCharacter(characterId)
characterToDelete.value = characterId
deleteDialogVisible.value = true
}
const confirmDelete = async () => {
if (characterToDelete.value) {
var bo = await characterStore.deleteCharacter(characterToDelete.value)
if (bo == true) {
deleteDialogVisible.value = false
characterToDelete.value = null
ElMessage.success('删除成功了,如果有一天你后悔了,记得找我')
}
}
}
const deleteCharacter = async (characterId: number) => {
await characterStore.deleteCharacter(characterId)
}
const handleLogout = () => {
authStore.logout()
characterStore.clearCurrentCharacter()
@ -119,7 +136,7 @@ const formatNumber = (num: number) => {
<div class="character-container">
<div class="page-header">
<TextType :text="['选 择 角 色']" :typingSpeed="75" :pauseDuration="1500" :showCursor="true" cursorCharacter="|"
<TextType :text="['选 择 角 色']" :typingSpeed="75" :pauseDuration="1500" :showCursor="false" cursorCharacter="|"
style="font-size: 1.5rem; font-weight: bold;" />
</div>
@ -188,17 +205,28 @@ const formatNumber = (num: number) => {
</div>
<div class="page-footer">
<StarBorder
as="div"
color="#e63d3d"
speed="3s"
:thickness="3"
><div class="btn-out">
退出登录
</div></StarBorder>
<StarBorder as="div" color="#e63d3d" speed="3s" :thickness="3">
<div class="btn-out">
退出登录
</div>
</StarBorder>
</div>
</div>
<el-dialog v-model="deleteDialogVisible" title="确认删除" width="500" center>
<span style="color: #fff; text-align: center; display: block;">
你真的想删除这个角色吗
</span>
<template #footer>
<div class="dialog-footer">
<el-button @click="deleteDialogVisible = false">取消</el-button>
<el-button type="danger" @click="confirmDelete">
确定删除
</el-button>
</div>
</template>
</el-dialog>
<!-- 创建角色对话框 -->
<div v-if="showCreateDialog" class="dialog-overlay" @click="showCreateDialog = false">
<div class="dialog" @click.stop>

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