文字游戏
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<script setup lang="ts">
import { ref, computed, onMounted, defineComponent, type PropType, h } from 'vue'
import { useRouter } from 'vue-router'
import { dailyMissionApi, type DailyMission, DailyMissionStatus, RewardType, MissionType, MissionDifficulty, ProgressTargetType } from '@/api/dailyMission'
2 months ago
import Particles from '@/components/Particles/Particles.vue'
import ElectricBorder from '@/components/ElectricBorder/ElectricBorder.vue'
const router = useRouter()
const missions = ref<DailyMission[]>([])
const todayStats = ref({ claimed: 0, total: 0 })
const loading = ref(false)
const message = ref('')
const showMessage = ref(false)
const showMsg = (text: string, type: 'success' | 'error' = 'success') => {
message.value = text
showMessage.value = true
setTimeout(() => {
showMessage.value = false
}, 2000)
}
const canAccept = (mission: DailyMission) => mission.status === DailyMissionStatus.Pending
const canClaim = (mission: DailyMission) => mission.status === DailyMissionStatus.Completed
const loadMissions = async () => {
loading.value = true
try {
const data = await dailyMissionApi.getList()
missions.value = data
if (data.length > 0) {
todayStats.value = {
claimed: data[0].todayClaimedCount,
total: data[0].todayTotalCount
}
}
} catch (error: any) {
showMsg(error?.message || '加载任务失败', 'error')
} finally {
loading.value = false
}
}
const handleAccept = async (mission: DailyMission) => {
try {
await dailyMissionApi.accept(mission.id)
showMsg('接取任务成功')
await loadMissions()
} catch (error: any) {
const errorMsg = error?.data?.message || error?.data || error?.message || '接取任务失败'
showMsg(errorMsg, 'error')
}
}
const handleClaim = async (mission: DailyMission) => {
try {
await dailyMissionApi.claim(mission.id)
showMsg('领取奖励成功!')
await loadMissions()
} catch (error: any) {
const errorMsg = error?.data?.message || error?.data || error?.message || '领取奖励失败'
showMsg(errorMsg, 'error')
}
}
const handleGoBack = () => {
router.push('/game')
}
onMounted(() => {
loadMissions()
})
const activeMissions = computed(() => missions.value.filter(m => !m.isFromYesterday))
const hasAnyMissions = computed(() => activeMissions.value.length > 0)
const getMissionTypeClass = (type: MissionType, difficulty: MissionDifficulty) => {
if (type === MissionType.Collection) {
return 'mission-collection'
}
if (difficulty === MissionDifficulty.Purgatory) {
return 'mission-hunting-purgatory'
}
if (difficulty === MissionDifficulty.Hard) {
return 'mission-hunting-hard'
}
return 'mission-hunting-normal'
}
const getStatusText = (status: DailyMissionStatus) => {
switch (status) {
case DailyMissionStatus.Pending: return '待接取'
case DailyMissionStatus.InProgress: return '进行中'
case DailyMissionStatus.Completed: return '待领取'
case DailyMissionStatus.Claimed: return '已领取'
default: return '未知'
}
}
const getStatusClass = (status: DailyMissionStatus) => {
switch (status) {
case DailyMissionStatus.Pending: return 'status-pending'
case DailyMissionStatus.InProgress: return 'status-progress'
case DailyMissionStatus.Completed: return 'status-completed'
case DailyMissionStatus.Claimed: return 'status-claimed'
default: return ''
}
}
const getDifficultyLabel = (difficulty: MissionDifficulty) => {
switch (difficulty) {
case MissionDifficulty.Normal: return '普通'
case MissionDifficulty.Hard: return '困难'
case MissionDifficulty.Purgatory: return '炼狱'
default: return ''
}
}
const getDifficultyClass = (difficulty: MissionDifficulty) => {
switch (difficulty) {
case MissionDifficulty.Normal: return 'difficulty-normal'
case MissionDifficulty.Hard: return 'difficulty-hard'
case MissionDifficulty.Purgatory: return 'difficulty-purgatory'
default: return ''
}
}
const getRewardIcon = (type: RewardType) => {
switch (type) {
case RewardType.Money: return '💰'
case RewardType.Pill: return '💊'
case RewardType.Equipment: return '⚔️'
default: return '🎁'
}
}
const getProgressText = (mission: DailyMission) => {
if (!mission.progresses || mission.progresses.length === 0) return ''
const progress = mission.progresses[0]
const targetType = progress.targetType === ProgressTargetType.CollectItem ? '收集' : '狩猎'
const targetName = progress.targetItemName || (progress.targetType === ProgressTargetType.KillMonster ? '怪物' : '物品')
return `${targetType} ${progress.currentCount}/${progress.targetCount} ${targetName}`
}
const MissionCardContent = defineComponent({
name: 'MissionCardContent',
props: {
mission: {
type: Object as PropType<DailyMission>,
required: true
}
},
emits: ['accept', 'claim'],
setup(props, { emit }) {
return () => h('div', { class: 'mission-card-content' }, [
h('div', { class: 'card-header' }, [
h('div', { class: 'card-title-row' }, [
h('span', { class: 'card-icon' }, '📦'),
h('span', { class: 'card-title' }, props.mission.missionTitle),
]),
h('span', { class: ['card-status', getStatusClass(props.mission.status)] }, getStatusText(props.mission.status)),
]),
h('div', { class: 'card-desc' }, props.mission.missionDescription),
h('div', { class: 'card-difficulty' }, [
h('span', { class: ['difficulty-badge', getDifficultyClass(props.mission.difficulty)] }, getDifficultyLabel(props.mission.difficulty)),
]),
props.mission.progresses && props.mission.progresses.length > 0 && props.mission.status !== DailyMissionStatus.Pending
? h('div', { class: 'card-progress' }, [
h('span', { class: 'progress-label' }, '进度:'),
h('span', { class: 'progress-value' }, getProgressText(props.mission)),
])
: null,
h('div', { class: 'card-rewards' }, [
h('span', { class: 'reward-item exp-reward' }, `${props.mission.expReward}`),
...props.mission.rewards.slice(0, 2).map((reward: any) =>
h('span', { class: 'reward-item' }, `${getRewardIcon(reward.rewardType)}${reward.count}`)
),
props.mission.rewards.length > 2
? h('span', { class: 'reward-more' }, `+${props.mission.rewards.length - 2}`)
: null,
]),
h('div', { class: 'card-actions' }, [
canAccept(props.mission)
? h('button', { class: 'card-btn accept-btn', onClick: () => emit('accept') }, '接取')
: canClaim(props.mission)
? h('button', { class: 'card-btn claim-btn', onClick: () => emit('claim') }, '领取')
: props.mission.status === DailyMissionStatus.InProgress
? h('button', { class: 'card-btn disabled-btn', disabled: true }, '进行中')
: props.mission.status === DailyMissionStatus.Claimed
? h('button', { class: 'card-btn disabled-btn', disabled: true }, '已完成')
: null,
]),
])
}
})
</script>
<template>
<div class="daily-mission-page">
<Particles :particle-count="50" :particle-colors="['#ffffff', '#aaaaaa']" class="particles-bg" />
2 months ago
<div class="page-container">
<div class="page-header">
<span class="back-btn" @click="handleGoBack"> 返回</span>
<span class="title">每日任务</span>
<span class="placeholder"></span>
</div>
<div v-if="showMessage" class="toast-message">
{{ message }}
</div>
<div v-if="loading" class="loading">
加载中...
</div>
<div v-else class="missions-content">
<div v-if="activeMissions.length > 0" class="stats-bar">
<span class="stats-text">今日进度: {{ todayStats.claimed }}/{{ todayStats.total }}</span>
</div>
<div v-if="hasAnyMissions" class="mission-list">
<template v-for="mission in activeMissions" :key="mission.id">
<ElectricBorder
v-if="mission.difficulty === MissionDifficulty.Purgatory"
color="#dc2626"
:speed="1.2"
:chaos="1.5"
:thickness="2"
class="mission-card purgatory-card"
>
<div class="card-inner">
<component
:is="MissionCardContent"
:mission="mission"
@accept="handleAccept(mission)"
@claim="handleClaim(mission)"
/>
</div>
</ElectricBorder>
<div
v-else
class="mission-card"
:class="getMissionTypeClass(mission.missionType, mission.difficulty)"
>
<div class="card-inner">
<component
:is="MissionCardContent"
:mission="mission"
@accept="handleAccept(mission)"
@claim="handleClaim(mission)"
/>
</div>
</div>
</template>
</div>
<div v-if="!hasAnyMissions" class="empty-state">
2 months ago
<div class="empty-icon">📋</div>
<div class="empty-text">今日暂无任务</div>
<div class="empty-hint">请明日再来</div>
</div>
</div>
</div>
</div>
</template>
<style scoped>
.daily-mission-page {
min-height: 100vh;
background: #000000;
padding: 20px;
position: relative;
}
.page-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 16px 0;
margin-bottom: 20px;
}
2 months ago
.page-container {
max-width: 480px;
margin: 0 auto;
position: relative;
z-index: 10;
}
.particles-bg {
position: fixed !important;
top: 0;
left: 0;
width: 100% !important;
height: 100% !important;
}
.back-btn {
color: #666666;
font-size: 0.9rem;
cursor: pointer;
padding: 8px;
}
.back-btn:hover {
color: #ffffff;
}
.title {
color: #ffffff;
font-size: 1.1rem;
font-weight: 500;
}
.placeholder {
width: 60px;
}
.toast-message {
position: fixed;
top: 80px;
left: 50%;
transform: translateX(-50%);
background: rgba(255, 255, 255, 0.9);
color: #000000;
padding: 12px 24px;
border-radius: 8px;
font-size: 0.9rem;
z-index: 1000;
animation: fadeIn 0.3s ease;
}
@keyframes fadeIn {
from {
opacity: 0;
transform: translateX(-50%) translateY(-10px);
}
to {
opacity: 1;
transform: translateX(-50%) translateY(0);
}
}
.loading {
text-align: center;
color: #666666;
padding: 40px;
}
.missions-content {
display: flex;
flex-direction: column;
gap: 16px;
}
.stats-bar {
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 12px 16px;
text-align: center;
}
.stats-text {
color: #888888;
font-size: 0.9rem;
}
.mission-list {
display: flex;
flex-direction: column;
gap: 12px;
}
.mission-card {
background: rgba(255, 255, 255, 0.02);
border: 1px solid;
border-radius: 12px;
overflow: hidden;
transition: transform 0.2s ease, box-shadow 0.2s ease;
}
.mission-card:hover {
transform: translateY(-2px);
}
.purgatory-card {
border: none;
}
.card-inner {
padding: 16px;
}
.mission-collection {
border-color: rgba(34, 197, 94, 0.3);
}
.mission-hunting-normal {
border-color: rgba(239, 68, 68, 0.3);
}
.mission-hunting-hard {
border-color: rgba(249, 115, 22, 0.4);
}
.mission-hunting-purgatory {
border-color: rgba(220, 38, 38, 0.5);
}
.mission-card-content {
display: flex;
flex-direction: column;
gap: 10px;
}
.card-header {
display: flex;
justify-content: space-between;
align-items: center;
padding-bottom: 10px;
border-bottom: 1px solid rgba(255, 255, 255, 0.08);
}
.card-title-row {
display: flex;
align-items: center;
gap: 8px;
flex: 1;
min-width: 0;
}
.card-icon {
font-size: 1.2rem;
}
.card-title {
color: #ffffff;
font-size: 1rem;
font-weight: 600;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.card-status {
padding: 2px 8px;
border-radius: 8px;
font-size: 0.7rem;
font-weight: 500;
white-space: nowrap;
}
.card-desc {
color: #888888;
font-size: 0.8rem;
line-height: 1.4;
}
.card-difficulty {
display: flex;
align-items: center;
}
.difficulty-badge {
padding: 2px 8px;
border-radius: 4px;
font-size: 0.7rem;
font-weight: 500;
}
.difficulty-normal {
background: rgba(100, 100, 100, 0.3);
color: #888888;
}
.difficulty-hard {
background: rgba(249, 115, 22, 0.2);
color: #f97316;
}
.difficulty-purgatory {
background: rgba(220, 38, 38, 0.3);
color: #fca5a5;
}
.card-progress {
display: flex;
align-items: center;
gap: 6px;
background: rgba(255, 255, 255, 0.03);
padding: 8px 10px;
border-radius: 6px;
}
.progress-label {
color: #666666;
font-size: 0.75rem;
}
.progress-value {
color: #22c55e;
font-size: 0.8rem;
font-weight: 500;
}
.card-rewards {
display: flex;
flex-wrap: wrap;
gap: 4px;
}
.reward-item {
background: rgba(255, 136, 68, 0.1);
border: 1px solid rgba(255, 136, 68, 0.2);
color: #ff8844;
padding: 2px 6px;
border-radius: 4px;
font-size: 0.7rem;
}
.exp-reward {
background: rgba(255, 215, 0, 0.1);
border-color: rgba(255, 215, 0, 0.3);
color: #ffd700;
}
.reward-more {
background: rgba(255, 255, 255, 0.1);
color: #888888;
padding: 2px 6px;
border-radius: 4px;
font-size: 0.7rem;
}
.card-actions {
display: flex;
gap: 8px;
margin-top: 4px;
}
.card-btn {
flex: 1;
padding: 8px 12px;
border-radius: 6px;
font-size: 0.8rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s ease;
border: none;
}
.card-btn.accept-btn {
background: linear-gradient(135deg, #ff8844 0%, #ff6644 100%);
color: #ffffff;
}
.card-btn.accept-btn:hover {
transform: scale(1.02);
box-shadow: 0 2px 10px rgba(255, 136, 68, 0.3);
}
.card-btn.claim-btn {
background: linear-gradient(135deg, #22c55e 0%, #16a34a 100%);
color: #ffffff;
}
.card-btn.claim-btn:hover {
transform: scale(1.02);
box-shadow: 0 2px 10px rgba(34, 197, 94, 0.3);
}
.card-btn.disabled-btn {
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1);
color: #555555;
cursor: not-allowed;
}
.status-pending {
background: rgba(100, 100, 100, 0.3);
color: #888888;
}
.status-progress {
background: rgba(59, 130, 246, 0.2);
color: #3b82f6;
}
.status-completed {
background: rgba(34, 197, 94, 0.2);
color: #22c55e;
}
.status-claimed {
background: rgba(255, 255, 255, 0.1);
color: #666666;
}
.empty-state {
text-align: center;
padding: 60px 20px;
}
.empty-icon {
font-size: 3rem;
margin-bottom: 16px;
}
.empty-text {
color: #ffffff;
font-size: 1.1rem;
margin-bottom: 8px;
}
.empty-hint {
color: #666666;
font-size: 0.9rem;
}
</style>